

This does include Max 2022 - we're aware it isn't functioning correctly and will address it in a future update. With regard to your question on the subject of updating our plugin for Max 2022, I did mention that we're working on keeping all of them updated. We do try to keep them updated as best we can but we have multiple priorities to attend to with limited resources with which to do so. It's best, IMO, to have multiple ways to handle asset import should our plugins not function for you at a given moment. Should they break for any reason, some of which might be out of our control, you may be in an untenable situation. The plugins we're offering are only to help expedite the import process for non-UE users - as I mentioned before, it is unwise to rely on them if the import process is a critical step in your work. At this point they're considered free content for all users and our primary focus is on Unreal Engine plugin integrations. At one point they were tied to subscriptions, prior to November of 2019. Our plugins are not part of any subscription plan as they have been free content for all users, subscriber or non-subscriber, since late 2019. You're absolutely getting what you pay for - world-class scan data that doesn't require you to do much more than import that data into your software of choice.

Licensing includes access to the library and usage within your projects under our Terms of Use. Payments rendered are for licensing Megascans assets.
